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Lasombra

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"and it came to pass, when they were in the field, that Cain rose up against Abel his brother, and slew him. And the LORD said unto Cain, 'Where is Abel thy brother?' And he said, 'I know not: Am I my brother's keeper?'" - Genesis IV:8-9 King James Version

Special Obtenebration rules.

IN UMBRIS POTESTAS EST

Merits and Flaws: 

The following Lasombra-unique Merits and Flaws are available with storyteller permission.

Merits:

Weather Sense,1pt - This acumen is very much prized among seafaring Lasombra.  A few sires manage to pass on its intricacies to their childer.  Make a Static Mental Challenge against seven Traits for advance warning of bad weather.\

Controllable Night-Sight, 2pt - You can choose to invert the effects of light and darkness on yourself.  Spend one turn in concentration to turn Night Sight on or off, plus one per each health level of injury you currently suffer.  While Night Sight is active, pitch-black darkness seems brightly and uniformly lit to you, while any light brighter than a hundred-watt bulb creates a zone of pure darkness.  The penalties for partial darkness instead apply instead to weak illumination.  This Merit doesn't allow you to see through Obtenebration-created darkness, which glows with pure white light that obscures all details.

Faint Reflection, 2pt -Through either intense practice or unknown means you are able to cast a faint reflection. If viewed in a mirror, objects behind you will appear clearly through you but even a faint reflection is sometimes enough to allay suspicion.

Pelagic Harmony, 3pt - Being close to the sea calms you and reinforces your self-control.  Receive a +1 Trait bonus to Willpower Tests while on or within sight of the sea.

Strength of Shadows, 4pt -The shadows you summon via Obtenebration are unnaturally strong and are not immediately dispelled by the rays of the sun. Shadows you create continue to exist in the sun for four hours.

Flaws:

Poseidon's Call, 1pt - Your self-control varies with the weather.  In calm weather, receive a +1 Trait bonus to Virtue Tests to resist frenzy, a -1 Trait penalty in rough seas and thunderstorms and a -2 Trait penalty in hurricanes and other particularly severe storms.

Uncontrollable Night Sight, 2pt - Light and dark are permanently inverted for you.  Pitch-black darkness seems bright and uniformly lit to you, while any light brighter than a hundred watts creates a zone of pure darkness.  The penalties for partial darkness to weak illumination instead.   This Flaw doesn't allow you to see through Obtenebration-created darkness, which glows with pure white light that obscures all details.  This is a VERY restricted flaw.  Consult your storyteller before taking it.

Pelagic Compulsion, 2pt - You become increasingly agitated when on land.  Suffer a -1 Trait on Willpower Tests when you've been away from the sea for 24 hours or more.

Death's Reflection, 3pt - You cast a reflection normally, which would cancel out the clan weakness - except that your reflection always shows the state you'd be in if you were dead.  Any Lasombra more than a few decades old looks in reflection like an ambling skeleton.  Younger vampires appear as rotting corpses.  Wear a card that indicates your condition to others.  Roleplay this Flaw.

Enmity of Shadows, 4pt -For some reason the shadows you command have a nasty habit of turning on you. Each time you use an Obtenebration Power above the Basic Level you must make a Static Willpower test vs. 3 traits. Success or a tie indicates that the power works normally, failure means that the shadows attack you.

Image Obsession 1-5pt, -Depending on the severity of the flaw a character suffering from this obsession will constantly ask if he looks alright (1pt) to being surrounded at all times by a horde of ghouls whose sole purpose is to groom him (5pt).